This is the document I use to write probable and possible future features and changes for the game. Not everything is in here but it's a decent list I refer back to a lot. Comments welcome in this thread.
Note that things I've completed are left in there and crossed out. This either means they're completed or attempted and abandoned for whatever reason. It's a super professional working process, i know.
https://docs.google.com/document/d/1Tm7v5QyX1nJ2vRKQKcuGJeE7glEoxCIteZUcjSdtEps/edit?usp=sharing
I'm starting to have second thoughts about premium levels. I'm starting to think it might be simpler and easier to make all levels free and random. And instead I can focus my attention on just building the levels, power ups, cosmetics and tournaments. Toughts?
Edit: Upon further though, the worlds for sale heavily factors into the theme of 'Worlds' in Mini Golf Worlds so I think it is necessary to play up worlds and selecting them in some way. They could be free or paid.
Match Making
Players with premium content should only ever match with other premium content games.
Makes sense I think, but could reduce the pool size?
Players without premium content can match with premium content games so that premium users always have opponents.
So this also seems contradictory to the above statement. Plus, if a non-premium player can play premium maps, where is the incentive to purchase the map packs?
I've decided to implement premium levels/worlds next. Details of the feature and work that needs to be completed is detailed in the newly renamed Features Roadmap document linked above.
Initial thoughts:
Google Docs is the new Trello/Jira? Nice.
Impressed at your working speed.
Consumables are good for monetization. You could go TF2 style and have hats for avatars, you could make each part (hair, eyes, face, shirt, etc) of the avatar customizable. I also really like the idea of unlockable balls, the cooler they are the more rare they are. If you end up doing a season pass you could have them unlock via that with a ball on fire (example) as the end goal.
New Mechanics Section:
Why do you say you don't like the balls consumable anymore? I think they would be interesting as powerups if done correctly. (You run the risk of making it way too easy and P2W)
Breakable props in the level sound very cool.
Wow bomb is cool too.
Special friend is an interesting concept. Where did you get that from? I've never seen anything like it.