Here are my current ideas for additional pickups that could be added to levels to drive more variability in level strategy.
I'd like to also explore ideas that could carry over from one level to the next so an entire course feels more connected.
Please contribute by adding ideas of your own.
Additional Collectables Design
Randomly swap the purple gem for different collectibles to add variety, replay-ability and strategy to levels.
X2 score multiplier (doubles the score on the hole)
Coin Magnet (ball attracts nearby coins)